local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 22038
L0_1 = {}
L1_1 = 2203801
L2_1 = 2203802
L3_1 = 2203803
L4_1 = 2203804
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "1060"
L5_1 = "201060003,1"
L3_1[1] = L4_1
L3_1[2] = L5_1
L4_1 = {}
L5_1 = "1060"
L6_1 = "201060004,1"
L4_1[1] = L5_1
L4_1[2] = L6_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2203801"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3011
L3_1.alias = "Npc3011"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22038Nakanishi"
L3_1.scene_id = 1060
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2203802"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3011
L3_1.alias = "Npc3011"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22038Nakanishi"
L3_1.scene_id = 1060
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2203803"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3011
L3_1.alias = "Npc3011"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22038Nakanishi"
L3_1.scene_id = 1060
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2203804"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3011
L3_1.alias = "Npc3011"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22038Nakanishi"
L3_1.scene_id = 1060
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2203801"] = L1_1
L1_1 = {}
L0_1["2203802"] = L1_1
L1_1 = {}
L0_1["2203803"] = L1_1
L1_1 = {}
L0_1["2203804"] = L1_1
quest_data = L0_1
